The new turn of the plot, new opponents, and, of course, new technological opportunities - there is only one thing - to protect the beloved planet, remembering that the future fate of those living on it This planet. ![]() Jake Solomon, who is the creative director in the studio Fira Xis Games: We focused on feedback from players about the first project, and it played a big role in creating a spectacular strategic project, including support for modifications and procedural levels and, of course, new types of opponents and classes of soldiers. Christophe Hartman, Head of 2K Firaxis proved their skills at the stage of the release of the first XCOM game: Enemy Unknown, which received the award as the "Game of the Year", the second The project is capable of giving the second wind of the series, thanks to the epic story and great goals that are put before the players.
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